The Influence of learners’ creativity by Gamification Teaching System

Pei-Fen Wu1, Li-Shu Lu2,  Kuang-Yi Fan3
 
1Department of Information Management, National Chunghua University of Education
2, ShiDa Road, Changhua, 50074 Taiwan, R.O.C.
Phone 886-4-7232105 #7517, Fax 886-4-7211295, and E-mail pfwu@cc.ncue.edu.tw
2Department and Graduate School of Digital Media Design, National Yunlin University of Science and Technology
123 University Road, Section 3, Douliou, Yunlin, 64002, Taiwan, R.O.C.
Phone 886-5-5342601 #6513, Fax 886-5-531-2169, and E-mail luls@yuntech.edu.tw
3Graduate Institute of Animation and Multimedia Design,National University of Tainan
33, Sec. 2, Shu-Lin St. Tainan, 70005, Taiwan, R.O.C.
Phone 886-6-2313111 #671, Fax 886-6-2142794, and E-mail kuangyi@mail.nutn.edu.tw
 
Abstract: 
This study designs a Gamification of Teaching Assessment System and attempts to find if the system can stimulate learners’ creativity. It practices gamification teaching and treats 47 freshmen of university as subjects. By Creativity Assessment Packet, it evaluates the effect on learners’ creativity. According to research findings, creative gamification teaching reinforces overall creativity. It significantly influences fluency, flexibility and precision. It means that learners can enhance thinking competence in short time. They have higher precision and develop association by past knowledge and experience in order to provide more diverse solutions.
 
Keywords: 

creative, creativity gamification teaching system, creativity assessment packet

pages: 

199-203

DOI: 

10.35745/icice2018v2.050

Year: 

2018

Published in: 

2nd International Conference on Information, Communication and Engineering (ICICE 2018)

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