Design Of Narcissistic In Mooc Gamification

Qiao Yan Fu1,a, Jun He*1,b and Qing Qing Xu1,c
 
1Xiamen Academy of Arts & Design FuZhou University Xiamen,China
No. 852, Ligong road, Jimei District, Xiamen, Fujian.
Xiamen, Fujian Province, China
 
Abstract: 
Gamification is one of the effective methods that the academic community and the industry believe can improve the effectiveness of MOOC. The game mechanism is applied to the curriculum design of MOOC to enhance user engagement, retention and loyalty. There are many different forms of game mechanics used in MOOC. Narcissism is a personality trait. It is characterized by expansive self-concept, seeking continuous attention and affirmation of others, and encourages various forms of self-improvement behavior in the game. It will cause violent fluctuations in the level of narcissism. The authors found a significant predictive effect of narcissism (selfselection effect) when examining the general usage behaviors in games, different types of games, unusual actions, and specific usage behaviors; various forms of game usage behavior It also strengthens the individual's level of narcissism. This paper mainly explores the manifestation of narcissism in the game, tries to explore the rationalization and improvement of MOOC gamification in behavioral cognition, and discusses the design mechanism.
 
Keywords: 

Game-based Learning, Narcissism, Educational Innovation, MOOC(Massive Open Online Courses)

pages: 

69-72

Year: 

2019

Published in: 

2nd Eurasian Conference on Educational Innovation 2019

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