Exploring the Learning Benefits of Cloud Group Games in the Introduction to Computer Science in College

Lai-Chung Lee1, Kai-Ming Yang2,3,a
 
1Department of Interaction Design, National Taipei University of Technology, Taipei, Taiwan, R.O.C.
2Doctoral Program in Design, College of Design, National Taipei University of Technology, Taipei, Taiwan, R.O.C.
3Department of Digital Multimedia Arts, Shih Hsin University, Taipei, Taiwan, R.O.C.
 
Abstract: 
The Introduction to Computer Science is a compulsory subject for freshmen in most colleges in Taiwan; it mainly introduces theoretical knowledge such as basic computer applications. However, most teachers only use traditional lectures to teach, students are not willing to study theoretical courses, and in the end learning are only driven by tests. This study mainly investigated the interactive response system as a group game teaching tool to develop the teaching model of cloud group games and apply the model to the Introduction to Computer Science to explore the learning motivation and achievement of students. The study subject was 56 freshmen and the one-group pretest-posttest design was adopted to collect and analyze the data through quantification. The research results showed that students had a positive feeling for the Cloud Group Games as a supplementary learning tool in class, their learning achievement was significant before and after the test, and the system was considered more interesting than traditional lectures, enabling the students to focus on the course. The study also proposed relevant suggestions and future research directions at the end of the paper for the reference of future research.
 
Keywords: 

GBL, IRS, Learning motivation, Learning achievement.

pages: 

37-40

Year: 

2019

Published in: 

2nd Eurasian Conference on Educational Innovation 2019

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