The Implementation and Evaluation of a Friendly PC Game Development Tool

Min-Bin Chen
 
Department of Digital Multimedia Design, China University of Technology
No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, Taiwan (R.O.C.)
Tel: 886-2-29313416 ext. 2837 and E-mail: cmb@cute.edu.tw
 
Abstract: 
The production of the game is a combination of professional skills such as planning, art and programming. If the game designer has a basic understanding of the art and program parts, the game will have better design and team integration. The professional game engine are used in PC game production like Unity. For design students, there are difficulties in understanding the program and its logic. If the program is written as an easy-to-use interface design, the designer can focus on the design work for game design and increase the effectiveness of learning. From this idea, this study develops a friendly PC game development tool on the professional game engine Unity and evaluates the teaching effect on the students. By comparing the questionnaire survey before and after using this tool to understand the impact of this tool on students, we can see from the questionnaire analysis that no matter in professionalism , teaching methods, teaching content and teaching effectiveness all have obvious progress.
 
Keywords: 

Game Design, Game making learning, Cross-domain learning

pages: 

267-270

Year: 

2019

Published in: 

2nd Eurasian Conference on Educational Innovation 2019

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